Testing Inferno

Espios

Active member
Joined
Jun 24, 2020
Messages
74
Name: Inferno
Author: Espios
Description: *DOOM music intensifies*

Flood Start: 5
Flood End: 35

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  • Behind the spawn portal (out of bounds intentionally) there's a dispenser that will give players a spacemarine helmet
  • In the mountain-cult-room-thing underneath the statue of Gartholomew, there are some contained Demons (phantoms) that have fire resist so they wont burn in the sunlight.. They can only be released if a disaster or a player breaks the glazed terracotta underneath the pentagram. They only have 1hp and die within one hit, and they don't target players since the players haven't been awake for 3 days in-game
  • End Crystals on top of lava tower things will explode if they're punched and might? destroy blocks

  • Added a new tower near the spawnpoint that allows easier navigation to higher parts of the map
  • Made the two lava towers climbable with powerups
  • Added a "shrine" area beneath Gartholomew on Gartholomew Mountain
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Last edited:

Dave_X

Staff Member
Administrator
Joined
May 27, 2020
Messages
41
Hi Espios,

Doom music intensifies further. This is a very thematic map, so full marks there. I’m concerned about how mobility will be, given the narrow paths and verticality, but the amount of paths could make up for it. The only way to know is to put it into testing, which is what we’re going to do!

-Dave
 

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