Onett
Well-known member
- Joined
- May 25, 2020
- Messages
- 166
As it stands right now burst plays worse than all the other archer kits in the game due to its inability to be healed by medics. The kit does a lot of damage but it can only fire a few shots before having to wait for regen. Burst can fire 7 high damage shots then they have to wait for ~20 seconds before they can be useful again. In comparison to short bow, which also deals high damage but can get healed by medics, burst just falls flat.
I understand that the medic + burst combo was very dominant in the past but I think we should change it so that bursts can only be healed by medics if they haven’t fired arrows for 10 seconds. This would still force burst to manage its health well while also reducing the time burst spends sitting around waiting for regen when other kits can sit on the frontline, supplying constant damage and casually eat arrow shots to the face thanks to medics.
I understand that the medic + burst combo was very dominant in the past but I think we should change it so that bursts can only be healed by medics if they haven’t fired arrows for 10 seconds. This would still force burst to manage its health well while also reducing the time burst spends sitting around waiting for regen when other kits can sit on the frontline, supplying constant damage and casually eat arrow shots to the face thanks to medics.