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  1. Dave_X

    Rejected Outlaw's Mayhem

    Hey Spicy, thanks for the map sub. Unfortunately we’ll be rejecting this map, but hopefully this feedback helps. Aesthetically, the map isn’t very appealing. Buildings are very simple in shape, and most of the surfaces are smooth and made of just one block type. The pathway mix you’ve chosen...
  2. Dave_X

    Athios Maps (oh wow more data ooooo)

    I love me some data collection. To help with visualization, here's a chart: Key (See Triggs' descriptions above) RED - Arena BLUE - Route oriented YELLOW - Base oriented PURPLE - Tiered This chart also includes the new maps being added with today's update. A few interesting takeaways...
  3. Dave_X

    EU4 Nation vs Nation - Athios Players as Countries

    How am I even still alive lol
  4. Dave_X

    Accepted Bonsai

    Congrats, we’ll be moving this map into testing! That said, a few things we noticed: 2 tall vegetation at bomb room (bad for PvP) Dark spots near pandas Lots of random leaf blocks. Meant to be bushes? Hard to tell. Stone blocking path out of authors room We’ve fixed the 2-tall veg issue, but...
  5. Dave_X

    Accepted Voyager

    This map has entered the testing phase, well done! Not much else to say. As said in the other post, we’ll be watching how it’s received by the community, but make sure to take your own notes as well. If you have any updates or changes on the map, you’re free to message them to us directly.
  6. Dave_X

    Rejected Trench Warfare

    While this map looks pretty decent aesthetically (very cool tanks!), the gameplay on this map is very similar to the gameplay we have on various other maps. Additionally, the trenches/tunnels are very cramped and unpleasant to fight in. At the present moment, this is just not the type of map we...
  7. Dave_X

    Accepted Voyager

    Hey SirDodgy, a few quick points I noticed while looking around: The map in incredibly dark inside, you should add more lights in the central areas of large rooms. There aren't any places to call in supply crates since all ceilings are solid. The ice planet immediately melted because of the...
  8. Dave_X

    Reduce some redundancies in SnD and Add an Interactive Tutorial

    I agree a tutorial would help the learning curve a lot. To that end, I've made a very short tutorial vid to help new players! Let me know what you think and how in-depth future videos could go.
  9. Dave_X

    EU4 Nation vs Nation - Athios Players as Countries

    I played a ton of Muscovy so I'm very happy with my placement
  10. Dave_X

    Accepted Busy Bazaar v2 (4 Team)

    I'm personally a big fan of the desert Arabian theme, so great to see more maps branching out in styles! This map also has quite a different feel from the others, with the large amount of cover and branching routes. I particularly appreciate how much attention you gave to each building, so that...
  11. Dave_X

    Rejected Monolith (4 teams)

    Hey tababysuper! We think this map could use a few edits before moving into a testing phase. In particular, the map feels very cramped and the straight lines make it easy for archers to shoot. Attempts to dodge are dangerous due to the low walls next to the void. Aesthetically the map is also...
  12. Dave_X

    Accepted Thiccums Family Farm

    Thank you for the map submission! An asymmetrical 4-team map is definitely a bold move, but you've handled it with a lot of interesting variety. There are a few parts of the build that could be improved to match the level of detail found in other places (the map walls and central silo spring to...
  13. Dave_X

    Rejected Mars Colonization

    Hey 4_D, thanks for the submission! For someone who hasn't made maps before, this is a solid start. In its current state it isn't ready for the server, but below are some ways you can improve it. I tried to add as much helpful feedback as I could! The multiple routes are great to see, as it...
  14. Dave_X

    Accepted Keeps

    Hey SirDodgy! We really like the changes you made to the map, the effort put in really shows. I'm personally a fan of the secret passages 😄 On doing a few test runs between bombs it is a longer map, but the best way to see how that plays out is in testing so we'll be moving this map onto the...
  15. Dave_X

    Accepted [MAP] Vertigo

    Glad to have you back and making maps Gio! I also want to give a special callout to the level of thought and care put into the map design, with many kits and playstyles thought of. The modern aesthetic is also a nice difference from the usual medieval maps. We'll be moving this map into testing...
  16. Dave_X

    Tools For Map Making?

    The number one tool for map making is WorldEdit. I also recommend using WorldEdit CUI, which makes using WE much easier. This is a tutorial on how to easily install both.
  17. Dave_X

    Rejected Chronofield (v3.0!) - A map that changes pathways depending on the in-game time

    Thanks for the submission, Mythless! This is a really unique map, and it’s great how you adapted it to community feedback! Compared to the original version of the map, the map has had massive improvements in ease of navigation. There are still routes that feel roundabout and likely to be...
  18. Dave_X

    Rejected Fantasy Roads Map Submission

    Thanks for the submission, Carson! First off, well done on changing the towers to be original. That being said, they still require improvements. The interiors, which includes the bomb room and stairs leading up, are rather cramped, which would make any larger team fights a pain. The map is...
  19. Dave_X

    Rejected 4 Way Shove

    Similar to the two-team version, this map doesn’t fit the style of map we want on Athios. We are working on putting together more four-team maps though, so keep an eye out for that!
  20. Dave_X

    Rejected Shove

    As funny as this map is, it doesn’t fit into the style of map we want to include on Athios. We may bring meme maps on for brief periods in the future, but won’t be adding them to the permanent rotation.