- May 25, 2020
all credit to original artist
Welcome to the Spring update! It’s been a while since the last update, so this one is full of new and exciting content. And it’s not just limited to SnD this time! If you haven’t caught on from the banner or the big, bold letters just a little below, there’s something entirely new that’s just been added.
This update will be live on Friday, March 12.
Now then, let's get into the details!
%fishing reels in!
In the latest fresh update to the Athios hub (Kingsten-brand, only the best), walk over to any suitable body of water to obtain your fishing rod. Cast your hook and wait! Catch fish! Treasure! Trash… Just like normal fishing!
Of course, it’s not limited to your standard cod, string, and books of mending. Catch over 30 different types of fish! Reel in rare treasures! Fish up… string… Everything you fish up will be collected and tracked in your Tackle Box, accessible whenever you’re able to fish!
As you fish away, you’ll earn xp, based on the fish species, size, and rarity! (You also gain lots of xp for treasure! And some xp for trash, I guess. At least it’s not in the water anymore.)
And with xp, what do you do other than level up??? Wow! Level up to earn credits, points, eternal glory, and new fishing rods! Guaranteed! Other than the third one. Haha, just kidding. Eternal glory will be yours as well, thanks to our leaderboards!
Experience is tracked for every player, and players with the most experience will be shown on the new leaderboards in the hub! There exists both All-Time experience and Monthly experience leaderboards.
Try it out today on your favorite server
As a bonus note... VIPs do get an extra little something. Whenever you catch a very rare or very large fish, it'll be announced in chat!
Inspired by @Setery 's hub fishing suggestion.
Half of the past new kits have been seasonal, expiring a month after their introduction. Now, we’ve got a fresh one, with preservatives added. Well, not just one. Five.
Sabreur - A mobile fighter kit with the ability to lunge forward on a short cooldown, allowing it to easily enter or exit a battle. - 200 credits
Trickster - A stealth fighter kit that excels in fooling enemies. Its sword can send out a decoy, identical to the user, while simultaneously turning the user invisible. The decoy will move forward until it disappears or is destroyed. - 300 credits
Sorcerer - A ranged kit with the ability to cast powerful spells for mana, but has weak armor. Has access to a controllable mana bolt, a storm of slowing hail, healing, and a near immobilizing barrier. - 350 credits
Operator - A support kit that can heal allies at range. Has access to healing drones, which can be granted to allies, slowly healing their target. Drones are powered by an enemy’s life energy, healing more when the user deals damage. - 350 credits
Based on @Onett ’s kit idea Spirit!
Centurion - A supportive tank kit equipped with a shield to protect the user and their allies. The shield does not have much durability, but it slowly repairs over time. Though its shield is strong, its armor is not. - 300 credits
Stolen from @Elacain ’s kit idea Centurion!
Most kit prices have been re-adjusted! These new numbers are based on multiple factors, rather than being… well… a random number. Not listing them all here, check out the prices in-game!
Here’s some miscellaneous changes, with the thoughts behind them:
General - Out of combat regen added: After 10 seconds of being out of combat, players will be granted enhanced regeneration. (0.5 hearts a second). Critical hits added.
Sitting around waiting to heal is a part of life for every kit, unless you have a handy Medic nearby. And that’s sort of lame. With the current regen times, it can take over a minute to get back to full health. That’s a lot of time spent doing nothing. This change should allow players to get back in the game faster.
As for critical hits… They’ve been missing ever since RWF 2, where they were lost on implementing a non 1.9 PvP setup. Now, well, they’re back!
Arbalist - Quick Charge level decreased to 1.
With its decent damage, debuff, and rapid rate of fire, Arbalist felt like a straight upgrade from Shortbow. This should decrease the gap, making it slightly more Support-focused.
Barricader - Note block regen rate increased to 40.
It could be very difficult to storm a properly barricaded base, especially with blocks regenerating nearly as fast as they were broken… This aims to allow for more of an opening.
Berserker - Damage per kill increased to 0.5 hearts, up from 0.35. (Same max dmg increase: 3.5 hearts)
Berserker has been a high risk/reward kit, but the reward has felt a little lacking.
Burst - New mechanic: Overheat. Firing arrows quickly charges xp bar. If firing an arrow causes it to hit 100%, take increased damage. The xp bar slowly and constantly goes down over time.
The ability to spam arrows can make Burst very powerful. This mechanic should make it vaguely possible, but at a much heavier cost. The exact numbers may be further adjusted.
Explosive - RPGs must be held in the main hand for 2 seconds before firing. Swapping items cancels. RPGs cannot be held in the off-hand.
Explosive’s RPG is a high-damage splash damage with little to no warning on use, its only penalties being self-damage and a cooldown. This gives it more of a warning.
Dwarf - Increased how fast enchantments scale. (Sharp - Every 3 lvls, Prot - Every 4 lvls, Blast prot - Every 6 lvls)
Dwarf’s last stand.
Juggernaut - Hearts decreased to 10, increased damage resist.
Juggernaut’s traditional counters of fire and poison are less effective due to its increased health. This aims to make them more effective counters.
Trigger - Increases how fast xp decreases by 50%.
Trigger waddles across the map and has large periods of downtime. This should decrease those periods of standing still and waiting to become more stable.
Trooper - Apple absorption removed (same as Medic), now has 5 golden apples, up from 3.
In Eye of Ender, Trooper originally had 5 apples, no absorption, and a stone pickaxe. Some time later, Mojang buffed golden apples to grant 2 hearts of absorption, forever changing the standard kit of SnD. Its apple count was later reduced to 3 to compensate, but… Trooper has some of the strongest gear in this game, with full iron and a sharpness sword. Add in the 2 extra hearts and it’s nearly guaranteed to win any 1v1. This change sets Trooper back to its kit purpose as the ability to keep trooping on.
Pyro - Boots given Protection 2.
Armor too low.
Venom - Chestplate given Protection I.
Armor too low.
Wraith - Given a Golden Axe.
Gives Wraith a new way to deal damage and secure kills.
Some new maps have made it into the testing phase!
Complex 8, by @Mythless, @Elitemaster5 , and @Dave_X
Shove Castle by @Espios
Venice (2 team version) also by @Espios
As always, if you have any thoughts on these maps, or the kits, or whatever, go ahead and leave them as a reply to the thread.
Or… The new #athios-feedback channel, on our discord!
Once again, the update will be live on March 12, Friday. That's a week from now!