Triggs
Active member
- Joined
- May 29, 2020
- Messages
- 44
I saw some discussion on the Discord and thought it would be more constructive here... anyways:
https://docs.google.com/document/d/1YUPiOC-r3xCAprtpz7Ahud713ypWIPozTeulpPWGkjw/edit?usp=sharing
This is a list of every two team map in rotation as of 8/8/2020 with *ROUGH* (2-3 second variance) bomb-to-bomb times (BTBT) and sorted into what I've decided to call "Map Types"
Most maps can be divided into multiple of the categories, but for the sake of this chart, I tried to pick the primary category that I believed each map would fall under.
To address what I saw in Discord: Pearls.
I think the addition of pearls with buy signs or any other types of distribution (sans crates) would be an attack on one of the fundamentals of Search and Destroy: Decision making. Large maps (especially frostbite) make you choose things that you normally wouldn't choose on smaller maps. Adding buyable enderpearls to the game would take away a lot of decision making and push SnD (what I believe to be a somewhat tactical game) towards KitPVP, but with an objective that "kinda" matters... Adding buyable pearls would make bomb clutch victories less viable (not that they're even that common) and I think that's a pretty cool way to win the game. Buyable pearls make decision making less important. Smart play should be rewarded, not taken out of the game.
https://docs.google.com/document/d/1YUPiOC-r3xCAprtpz7Ahud713ypWIPozTeulpPWGkjw/edit?usp=sharing
This is a list of every two team map in rotation as of 8/8/2020 with *ROUGH* (2-3 second variance) bomb-to-bomb times (BTBT) and sorted into what I've decided to call "Map Types"
Most maps can be divided into multiple of the categories, but for the sake of this chart, I tried to pick the primary category that I believed each map would fall under.
- Arena - Rectangle-like, big open spaces to run across (imagine if you're a dog and you just want to run free)
- Route-Based - Different possible and very viable routes to get from bomb to bomb. Sometimes on these maps, large groups can pass each other without even noticing.
- Base-Oriented - Really easy to defend the base either because of base defensibility (block placement), or general map design
- Tiered - Multiple stages of fighting. Kind of think like Tiny little arenas in a line where teams can push forward to gain control of an area, but not reach the bomb yet.
To address what I saw in Discord: Pearls.
I think the addition of pearls with buy signs or any other types of distribution (sans crates) would be an attack on one of the fundamentals of Search and Destroy: Decision making. Large maps (especially frostbite) make you choose things that you normally wouldn't choose on smaller maps. Adding buyable enderpearls to the game would take away a lot of decision making and push SnD (what I believe to be a somewhat tactical game) towards KitPVP, but with an objective that "kinda" matters... Adding buyable pearls would make bomb clutch victories less viable (not that they're even that common) and I think that's a pretty cool way to win the game. Buyable pearls make decision making less important. Smart play should be rewarded, not taken out of the game.