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  1. toomuchzelda

    Submission 8-team Shove

    can confirm an excellent map
  2. toomuchzelda

    how to make snd better [9 yes votes 0 no votes]

    hi guys i have a good ideas to make snd better. just do these and the game will be s o good. trust me. okay so first you need to remvoe all the bad kits. what's a bad kit? there are two things that make a kit bad. 1: it is overpowerd. 2: it is prominently played by @T_0-E_D . so this means you...
  3. toomuchzelda

    Project Pinion Progress 01/16/22

    what do you think about the Big-O analysis of singly-linked lists?
  4. toomuchzelda

    Fall Balance Update

    finally, dwarf is the best kit just like it deserves to be
  5. toomuchzelda

    Thoughts on Athios

    I agree with what's been said about search and destroy being bad for growth and un-appealing to new players. Although this post mostly regards search and destroy, rather than the server as a whole. The biggest issue immediately, I think is the expensive kits and how they expire in a month. I've...
  6. toomuchzelda

    Improving(?) The Current State of The Kit Purchasing System

    I agree with how expiring kits is not working, but unlike what you said, I don't think it works either on paper or in practice. From what I remember, the main argument was that it keeps a reason for players to keep playing: to grind for kits. But I think there's something being forgotten when...
  7. toomuchzelda

    1.8 like combat and Search and Destroy

    Attack rate The attack rate in libraryaddict's SnD is actually slightly slower than regular Minecraft. Ordinarily, when you take damage you get 20 Invulnerability ticks (a.k.a No Damage Ticks). For some reason though, you're able to be attacked only after 10 ticks. When libraryaddict checks if...
  8. toomuchzelda

    1.8 like combat and Search and Destroy

    Sending Knockback immediately: Another difference between 1.8 and libraryaddict's combat system is how knockback is sent to the player. The difference is small but makes the combat feel slightly more 'responsive' and less sluggish. libraryaddict uses the Spigot API's Entity.setVelocity() method...
  9. toomuchzelda

    1.8 like combat and Search and Destroy

    I think libraryaddict must have overlooked this when dealing with knockback or something, because it is the biggest reason why the knockback on Red Warfare 2 was not liked. The function is in me.libraryaddict.damage.DamageManager. In the constructor he registers a packet listener which catches...
  10. toomuchzelda

    1.8 like combat and Search and Destroy

    tl;dr: a bunch of adjustments to lib's RWF to make the combat feel better and closer to 1.8. Comparison video at the bottom. This post is about replicating 1.8 combat in SnD. I'll go over some issues present in Red Warfare/Athios PvP system, and how I went about fixing them. This is in the...
  11. toomuchzelda

    New Minigame Idea

    I like the use of custom stuff like power-ups and kits to make the game not as plain as vanilla, but I think the Challenges or mini-disasters is going a bit too far. I think it would take away too much from the core focus of the manhunt which is hunting / being hunted. In my opinion, it would be...
  12. toomuchzelda

    A Tyrue rant about SnD features

    please dont try to implement blockhitting in 1.9+. server side block hitting implementations are never good and scale badly with higher ping.
  13. toomuchzelda

    Change jugg's diamond chestplate to netherite

    i think this is a good idea because its intuitive to new players netherite chestplate ===== very tough and takes less knockback. rather than having diamond and having to explain that the knockback received is reduced and stuff
  14. toomuchzelda

    Disaster Disasters Suggestion: "Impostor"

    what happens if the impostor doesnt kill people. i think they need an incentive to do that or else they can just chill and not kill anyone also its impostor* .
  15. toomuchzelda

    Accepted N'Awlins (New Orleans)

    I like differing heights of this map. parkouring along the rooftops reminds me of assassins creed (based map) although some of the paths to get up from the ground seem a bit tight, i like how they are inconspicuous. i think it would be cool if you could get up to balcony/rooftops through any...
  16. toomuchzelda

    trash panda

    trash panda
  17. toomuchzelda

    be strong furry

    be strong furry
  18. toomuchzelda

    Map suggestions OG RWF

    floating isles, the non-revamp for extra nostalgia
  19. toomuchzelda

    Improving SnD's Aesthetics

    this will freshen up the carcass that is snd. id just like to add i think any added particle effects should be toggleable since they're a real fps killer on older computers. and the same for anything that uses the title (screen filling text) during the game because it's very annoying i think...
  20. toomuchzelda

    Kit Kit Duelist

    ngl gonna lie tbh be honest the sword names kinda cringe 😳